Day 1 Update
Hey all!
I really appreciate everybody who has played the game in the first day, as well as those that have sent in feedback! As a game developer it's tough to develop everything right the first time without a lot of eyes on your game, so I've got a few improvements to the game based off of what I've heard so far and stuff I've seen in the analytics (thanks to those who opt in, it's super helpful). As always, feel free to contact us here to send feedback.
Here are the patch notes:
-Drastically improved the tutorial experience.
-Added auto-end turn. This is the default option for now, I'll be adding a toggle to the settings menu for it at a later date.
-Reworded Gaiamancer's dice-making spells for more clarity.
-Reworded some unit abilities for more clarity.
-Attempted to fix a bug that made your dice get stuck to your cursor. I've gotten a couple reports of this but haven't been able to reproduce it yet so this may not have fixed it, but based on my best guess on how it happens it should be good now. Let me know if you still come across this.
-Punch Warlock's unit ability, Arrogance, now causes only 5 weak, and the countdown has been reduced to 11.
-Demon of Misfortune's unit ability, Dispose, has been changed to Demon's Deal. It now deals 10 damage to the player in addition to destroying the dice.
-Vampire Rune's rarity is now Uncommon.
-Hexproof Rune's rarity is now Rare.
Thanks everybody for playing!
-Thomas, PolyGryph
Files
Get Archon Soul (Demo)
Archon Soul (Demo)
Roll the dice but make your own luck in this 2D dice-building roguelike.
Status | In development |
Author | PolyGryph |
Genre | Strategy |
Tags | 2D, Dark Fantasy, Deck Building, Dice, Dicey Dungeons, No AI, Roguelike, Roguelite, Singleplayer, Turn-based |
More posts
- Balance Update1 hour ago
- Patch Log - 7/25/20251 day ago
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